AI Library

AI Library

Books for Reading AI

Choose a book, then read it in order from the table of contents.

Chinese Government AI Regulations cover

Contents

Chinese Government AI Regulations

Kim Kyung-jin, Attorney at Law

Chinese originals, translations, terms, issuing bodies, effective dates, administrative interpretations, and judicial materials

This edition orders Chinese AI-related laws, administrative regulations, military regulations, departmental rules, policy documents, and national standards by legal force. Each entry keeps the Chinese original text and adds an English translation or explanation, legal terms, issuing body, effective date, administrative interpretations, and judicial materials where available.

Fathers of Chinese AI cover

Table of Contents

Fathers of Chinese AI

Kim Kyung-jin, Attorney at Law

Ten lives behind China's AI ascent

This book follows Kai-Fu Lee, Robin Li, Jie Tang, Liang Wenfeng, Yang Zhilin, Yan Junjie, Wang Xiaochuan, Jingren Zhou, Shunyu Yao, and Yonghui Wu through the laboratories, companies, models, and policy environment that shaped Chinese AI.

How Far Has AI Entered Chinese Hospitals? cover

Table of Contents

How Far Has AI Entered Chinese Hospitals?

Kim Kyung-jin, Attorney at Law

A quiet shift in clinics, imaging rooms, and hospital administration

This book follows how artificial intelligence has entered Chinese hospitals, using Chinese and English materials together with original Chinese policy texts. It covers national policy, medical foundation models, clinical decision support, image reading, hospital information departments, traditional Chinese medicine, AI-native hospitals, the patient experience, hallucination and responsibility, regulation, and money. The final chapters collect major Chinese guidelines and the 84 health-sector AI application scenarios, with translated text and summaries.

Andrew Ng Biography cover

Table of Contents

Andrew Ng Biography

Kim Kyung-jin, Attorney at Law

A central figure in AI education and public learning

This book follows Andrew Ng from London, Hong Kong, Singapore, Carnegie Mellon, MIT, Berkeley, and Stanford to Google Brain, Coursera, Baidu, DeepLearning.AI, Landing AI, AI Fund, and Amazon. It reads his career through research, teaching, company building, and his practical view of AI.

Mykhailo Fedorov, Leading Figure of Ukraine's Drone War cover

Table of Contents

Mykhailo Fedorov, Leading Figure of Ukraine's Drone War

Kim Kyung-jin

From the State in a Smartphone to the Defense Ministry of the Drone War

This book follows Diia, IT Army, Starlink, UNITED24, Brave1, the Unmanned Systems Forces, drone procurement, and battlefield data to explain how Mykhailo Fedorov tied technology to state power in wartime Ukraine.

China’s Leading AI Firms and Government Agencies cover

Table of Contents

China’s Leading AI Firms and Government Agencies

Kim Kyung-jin

Policy, Companies, Data, and Hardware in China’s Intelligent Economy

This book follows China’s AI policy arc from the 2017 next-generation AI plan to AI+ and the 15th Five-Year Plan. It maps the roles of the State Council, NDRC, CAC, MIIT, and SAC, then reads DeepSeek, the AI Tigers, Alibaba, Tencent, Baidu, ByteDance, iFLYTEK, Huawei Ascend, East Data West Computing, manufacturing, education, consumption, and humanoid robotics as one connected system.

U.S. Department of War CDAO (Chief Digital and AI Officer) cover

Table of Contents

U.S. Department of War CDAO (Chief Digital and AI Officer)

Kim Kyung-jin, Attorney at Law

How the Military’s Brain Is Being Redesigned

From the moment in January 2026 when the U.S. Department of War declared data hoarding a national security threat, this book follows the birth of the CDAO (Chief Digital and Artificial Intelligence Office) and the five organizations it absorbed, Advana and the War Department Data Platform, the Open DAGIR procurement experiment, Project Maven and CJADC2 on the battlefield, and Responsible AI, allies, and critics — the story of how America is redesigning its military’s brain.

Science and Technology Commission of the CMC of the Communist Party of China cover

Table of Contents

Science and Technology Commission of the CMC of the Communist Party of China

Kim Kyung-jin

STC, Military-Civil Fusion, and China’s Military Technology Innovation

This English AI Library edition follows the CMC Science and Technology Commission, the Equipment Development Department, military-civil fusion, intelligentized warfare, emerging technology competition, and the institutional limits of China’s military innovation system.

The Chinese Communist Party School cover

Table of Contents

The Chinese Communist Party School

Kim Kyung-jin

Where Power Is Trained

This book follows the Chinese Communist Party school system from Ruijin and Yan'an to the Central Party School, the National Academy of Governance, provincial and county schools, young-official training classes, Cai Qi's leadership, and the Mwalimu Julius Nyerere Leadership School.

DARPA, America’s Defense Research Lab cover

Table of Contents

DARPA, America’s Defense Research Lab

Kim Kyung-jin

This book follows DARPA through its 2026 office reorganization, budget signals, AIxCC, AI Forge, RACER, LongShot, quantum computing, space robotics, battlefield medicine, and strategic-material programs, using official sources as the main trail.

AI and the Classroom cover

Table of Contents

AI and the Classroom

Kim Kyung-jin

The AI Teacher That Does Not Give Answers

From Estonia's AI Leap and Khanmigo to answer leakage, Korean AI digital textbooks, and teacher-in-the-loop classrooms, this book asks how AI can protect thinking instead of replacing it.

Spiderweb cover

Table of Contents

Spiderweb

Kim Kyung-jin

Ukraine's drone revolution that changed the map of war

A narrative account of Operation Spiderweb on June 1, 2025, and how Ukraine's drones reached deep inside Russia and changed military planning, intelligence work, and security assumptions.

The Architect of Contradictions cover

Table of Contents

The Architect of Contradictions

Kim Kyung-jin

Peter Thiel and the empire built by a man who hated competition

Peter Thiel, from a South African childhood to PayPal, Facebook, Palantir, politics, and the dream of defeating death.

Claude, GPT, Palantir, and the 2026 World War cover

8 readings

Claude, GPT, Palantir, and the 2026 World War

Kim Kyung-jin

How Artificial Intelligence Came to Pull the Trigger of War. Prologue, 3 Parts / 6 Chapters, Epilogue

A single name sits on the screen. An intelligence officer looks at it for twenty seconds, confirms only that it is a man, and moves on. Inside those twenty seconds a person dies, and the responsibility for deciding to kill him disappears. From Lavender over Gaza to Maven in Ukraine, Epic Furies over Iran, and target selection in the skies of Venezuela, this book follows the hand that chooses targets as it passes from human to machine in the wars of 2026.

China's Robotics Industry 2026: The Age of Mass Production and Real-World Deployment cover

25 readings

China's Robotics Industry 2026: The Age of Mass Production and Real-World Deployment

Kim Kyung-jin

From the humanoid mass-production race to U.S.-China hegemony: the state of China's robotics industry in 2026. Table of Contents, Preface, 7 Parts / 23 Chapters, Epilogue

In a factory in Shenzhen, hundreds of humanoid robots repeat the same motion. This book traces the mass-production race between Unitree and UBTECH, the Optimus supply chain, real-world deployment sites, and where Korea stands amid the U.S.-China tech hegemony.

Crossing the Adolescence of Technology Cover

15 Parts in Total

Crossing the Adolescence of Technology

Kim Kyung-jin

Dario Amodei, Anthropic, and the Struggle Toward Controllable Intelligence. Table of Contents, Preface, Prologue, 12 Chapters, Epilogue

The struggle of a physicist who lost his father to create controllable artificial intelligence. The story of Dario Amodei and Anthropic clashing with the Pentagon and the White House, shaking the era with the scaling law and Constitutional AI.

37 Concrete Codex Use Cases cover

Book-style reading

37 Concrete Codex Use Cases

Kim Kyung-jin

From morning briefings to agent swarms: 37 real-world workflow automations

This guide gathers 37 ways to connect Codex and AI agents to real work: personal routines, data processing, marketing, sales, documents, development, and browser control.

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2026 Beijing: The Dangerous Dance of Two Giants book cover

16 posts available

2026 Beijing: The Dangerous Dance of Two Giants

Kim Kyung-jin

Table of Contents, Introduction, 13 Chapters, Epilogue

This book reads the Beijing summit through Hormuz, rare earths, Taiwan, Boeing, soybeans, AI chips, and Korea’s exposure to the U.S.-China bargain.

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Leaving It to AI and Stepping Away cover

27 posts

Leaving It to AI and Stepping Away

Kim Kyung-jin

A Complete Beginner’s Guide to YOLO Mode. Table of contents and 26 chapters

A beginner-friendly online book on YOLO mode in Claude Code and Codex. It explains how to let AI read files, write code, run commands, and finish work while keeping rollback, Docker sandboxing, and safety checks close at hand.

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Artificial Intelligence Fighter, Artificial Intelligence Air Force book cover

43 posts available

Artificial Intelligence Fighter, Artificial Intelligence Air Force

Kim Kyung-jin

Table of Contents, Preface, 40 Chapters, Epilogue

Artificial Intelligence Fighter, Artificial Intelligence Air Force is an online AI Library book by Kim Kyung-jin. It covers AI fighters, autonomous air power, unmanned combat aircraft, CCA, MUM-T, sixth-generation fighters and is organized as Table of Contents, Preface, 40 Chapters, Epilogue.

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Artificial Intelligence on Trial book cover

26 posts available

Artificial Intelligence on Trial

Attorney Kyungjin Kim

Table of Contents, Preface, 21 Chapters, 3 Appendices

Artificial Intelligence on Trial is an online AI Library book by Attorney Kyungjin Kim. It covers artificial intelligence and law, AI liability, algorithmic judgment, courts and technology and is organized as Table of Contents, Preface, 21 Chapters, 3 Appendices.

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PALANTIR book cover

16 posts available

PALANTIR: War, Surveillance, Artificial Intelligence

Attorney Kyungjin Kim

Table of Contents, Preface, 14 Chapters

PALANTIR: War, Surveillance, Artificial Intelligence is an online AI Library book by Attorney Kyungjin Kim. It covers Palantir, war, surveillance, artificial intelligence, data analytics, national security and is organized as Table of Contents, Preface, 14 Chapters.

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Brain Readers: Neuralink and the Final Human Revolution book cover

21 posts available

Brain Readers: Neuralink and the Final Human Revolution

Kim Kyung-jin

Table of Contents, Prologue, 18 Chapters, Epilogue

Brain Readers: Neuralink and the Final Human Revolution is an online AI Library book by Kim Kyung-jin. It follows Neuralink, brain-computer interfaces, brain data, medicine, neurorights, and the future of human enhancement.

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Artificial Intelligence and the Reshaping of Society book cover

16 posts available

Artificial Intelligence and the Reshaping of Society

Kim Kyung-jin

Table of Contents, Preface, 13 Chapters, Epilogue

Artificial Intelligence and the Reshaping of Society is an online AI Library book by Kim Kyung-jin. It follows how artificial intelligence changes work, education, inequality, cities, democracy, and human relationships.

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The Jensen Huang Story book cover

16 posts available

The Jensen Huang Story

Kim Kyung-jin

Table of Contents, Preface, 13 Chapters, Epilogue

The Jensen Huang Story is an online AI Library book by Kim Kyung-jin. It covers Jensen Huang, NVIDIA, GPUs, AI chips, and the AI industry.

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Ten Questions AI Poses to Humanity book cover

12 posts available

Ten Questions AI Poses to Humanity

Kim Kyung-jin

Table of Contents, Preface, 10 Chapters

Ten Questions AI Poses to Humanity is an online AI Library book by Kim Kyung-jin. It asks how artificial intelligence changes truth, weapons, work, data, identity, and human control.

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Malaysia and the Malacca Strait book cover

23 posts available

Malaysia and the Malacca Strait: Whoever Controls It Controls the World

Kim Kyung-jin

Table of Contents, Preface, 20 Chapters, Epilogue

Malaysia and the Malacca Strait is an online AI Library book by Kim Kyung-jin. It covers Malaysia, the Malacca Strait, maritime logistics, geopolitics, global trade, and Southeast Asia’s strategic future.

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Georgia history and culture travel book cover

24 posts available

A Journey Through Georgia’s History and Culture

Kim Kyung-jin

Table of Contents, Preface, 17 Chapters, 4 Appendices, Epilogue

A Journey Through Georgia’s History and Culture is an online AI Library book by Kim Kyung-jin. It covers Georgia’s history, culture, religion, politics, travel, and the Caucasus crossroads between Europe and Asia.

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Reading Armenia book cover

13 posts available

Reading Armenia: A Thousand Prayers, One Mountain

Kim Kyung-jin

Table of Contents, Preface, 10 Chapters, Epilogue

Reading Armenia: A Thousand Prayers, One Mountain is an online AI Library book by Kim Kyung-jin. It covers Armenian history, faith, Mount Ararat, cultural memory, travel, and the endurance of a small nation.

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Mastering Claude Code book cover

41 posts available

Mastering Claude Code

Kim Kyung-jin

Table of Contents, Preface, Chapters, Appendices

Mastering Claude Code is an online AI Library book by Kim Kyung-jin. It covers Claude Code setup, commands, workflows, automation, agents, and practical methods for using Claude Code in real work.

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Claude Cowork and Agent manual book cover

11 posts available

Claude Cowork and Agent Utilization Manual

Kim Kyung-jin

Table of Contents, Preface, 8 Chapters, Closing Note

Claude Cowork and Agent Utilization Manual is an online AI Library book by Kim Kyung-jin. It covers Claude Code, AI agents, coding automation, work automation, and practical agent-based collaboration.

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2026 U.S.-Iran War and the Global Energy Crisis book cover

39 posts available

The 2026 U.S.-Iran War and the Global Energy Crisis

Kim Kyung-jin

Table of Contents, Preface, Chapters and Appendices

The 2026 U.S.-Iran War and the Global Energy Crisis is an online AI Library book by Kim Kyung-jin. It covers war, oil, the Strait of Hormuz, maritime security, energy markets, and the global consequences of conflict.

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The Traces Han Dong-hoon Left on South Korea book cover

13 posts available

The Traces Han Dong-hoon Left on South Korea

Kim Kyung-jin

Table of Contents, Prologue, Chapters, Epilogue

The Traces Han Dong-hoon Left on South Korea is an online AI Library book by Kim Kyung-jin. It examines his record in justice policy, immigration reform, public institutions, and the structural questions facing South Korea.

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The Han Dong-hoon Story book cover

39 posts available

The Han Dong-hoon Story

Kim Kyung-jin

Table of Contents, Prologue, Chapters, Epilogue

The Han Dong-hoon Story is an online AI Library book by Kim Kyung-jin. It traces Han Dong-hoon’s life, public career, political choices, and the changing landscape of South Korean conservative politics.

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Beyond the Glass Ceiling cover

39 entries

Beyond the Glass Ceiling

Kim Kyung-jin

Table of contents, prologue, 31 chapters, epilogue, 5 appendices

A political biography tracing Sanae Takaichi’s rise from Nara to Japan’s premiership, through party struggles, security policy, diplomacy, and the meaning of Japan’s first female prime minister.

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AI Hegemony War book cover

8 posts available

AI Hegemony War

Kim Kyung-jin

Table of Contents, 7 Chapters

An online AI Library book by Kim Kyung-jin on AI superintelligence, the U.S.-China technology race, Europe and Korea’s AI laws, and international AI governance.

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Sam Altman Biography: Pioneer of the AI Revolution cover

22 posts

Sam Altman Biography: Pioneer of the AI Revolution

Kim Kyung-jin, Kim Kyung-ran

Table of contents, preface, 7 parts, 20 chapters

An online biography following Sam Altman’s childhood, startups, Y Combinator, OpenAI, ChatGPT, the 2023 board crisis, and his sense of responsibility in the AI era.

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From Chaiwala to Prime Minister cover

13 entries

From Chaiwala to Prime Minister

Kim Kyung-jin

Table of contents, preface, 10 chapters, epilogue

A political biography tracing Narendra Modi from a chai-selling boy in Vadnagar to RSS organizer, Gujarat chief minister, and three-term prime minister, while reading modern India, Korea-India relations, and the risks of a rising power.

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AI Classroom: Your Grades Will Change book cover

26 posts available

AI Classroom: Your Grades Will Change

Kim Kyung-jin

Table of Contents, Preface, 24 Sections

An online AI Library book by Kim Kyung-jin on how AI can support elementary, middle, and high school learning, teaching, assessment, and educational equity.

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Military Artificial Intelligence cover

17 entries

Military Artificial Intelligence

Kim Kyung-jin and Kim Won-tae

Table of contents, preface, 14 chapters, epilogue

A full-length study of military artificial intelligence, from autonomous weapons, drones, command systems, logistics, and cyber defense to the strategies of the United States, China, Israel, Korea, and global defense AI companies.

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Global Case Studies in Introducing AI into Public Administration book cover

25 posts available

Global Case Studies in Introducing AI into Public Administration

Kim Kyung-jin

Table of Contents, 23 Chapters, Epilogue

An online AI Library book by Kim Kyung-jin on public-sector AI adoption, national strategies, administrative services, governance, and future policy tasks.

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Seven Misunderstandings About the Arctic Route book cover

10 posts available

Seven Misunderstandings About the Arctic Route

Kim Kyung-jin

Table of Contents, Preface, 7 Chapters, Epilogue

An online AI Library book by Kim Kyung-jin on seven common misunderstandings about the Arctic Route, including speed, liner service, insurance, safety rules, year-round access, carbon impact, and infrastructure.

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Artificial Intelligence Election cover

14 posts

Artificial Intelligence Election

Kim Kyung-jin

Table of contents, author preface, 11 chapters, closing essay

An online book on campaign messaging, publicity materials, digital campaigning, data analysis, campaign operations, disinformation defense, legal risk, and ready-to-use prompts.

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Demis Hassabis book cover

34 posts available

Demis Hassabis, Father of Google’s Artificial Intelligence

Kim Kyung-ran, Kim Kyung-jin

Table of Contents, Author’s Preface, 31 Chapters, Epilogue

Demis Hassabis, Father of Google’s Artificial Intelligence is an online AI Library book by Kim Kyung-ran, Kim Kyung-jin. It covers Demis Hassabis, Google DeepMind, artificial intelligence, AlphaGo, AI research and is organized as Table of Contents, Author’s Preface, 31 Chapters, Epilogue.

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The Dhammapada 423 Verses book cover

28 posts available

The Dhammapada: 423 Verses

Kim Kyung-jin

Table of Contents, Editor’s Note, 26 Chapters, 423 Verses

An online AI Library book by Kim Kyung-jin. This edition arranges all 423 verses of the Dhammapada into 26 chapters for slow, poetic reading.

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Nano Banana Pro Practical Prompt Book cover

24 posts

Nano Banana Pro Practical Prompt Book

Kim Kyung-jin

6 parts, 22 chapters, classroom prompt appendix

An online book for using Nano Banana Pro in classes and real work, covering image generation, editing, text rendering, character consistency, business use cases, and monetization.

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Liberal Arts AI for College Students book cover

16 posts available

Liberal Arts AI for College Students

Kim Kyung-jin

Table of Contents, Preface, 13 Chapters, Closing Essay

An online AI Library textbook for college students. It introduces AI history, daily use, document work, research, images, presentations, video, productivity, learning, careers, copyright, and governance.

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Legal Practice and Artificial Intelligence book cover

16 posts available

Legal Practice and Artificial Intelligence

Kim Kyung-jin

Table of Contents, Preface, 14 Parts

An online AI Library book by Kim Kyung-jin on legal research, drafting, evidence analysis, contract review, NotebookLM, and practical generative AI workflows for legal practice.

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Hello, I Am Kim Kyung-jin book cover

10 posts available

Hello, I Am Kim Kyung-jin

Kim Kyung-jin

Table of Contents, Preface, Recommendations, 6 Chapters, Closing

An online AI Library book on Kim Kyung-jin’s life, science and technology policy, parliamentary diplomacy, legislative battles, Dongdaemun vision, and proposals for Korea’s demographic future.

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Politics and People book cover

25 posts available

Politics and People

Kim Kyung-jin

Table of Contents, Prologue, 22 Chapters, Epilogue

An online AI Library book by Kim Kyung-jin on how politics begins with reading people, winning trust, keeping relationships, and enduring seasons of crisis.

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[AI Library] Chapter 5. GPU as a Weapon

The Jensen Huang Story
Author
Kim Kyung-jin
Date
2026-05-05 16:30
Views
794

The Jensen Huang Story

Part 1. Building an Empire

Chapter 5. GPU as a Weapon

Kim Kyung-jin

When a Roman legionnaire drew his sword on the battlefield, it was no mere piece of metal. The gladius, short but razor-sharp, was the weapon that let Rome conquer the Mediterranean. A good weapon changes how battles are fought, and a changed style of warfare redirects the course of history.

Silicon Valley in 1999 looked a lot like the Mediterranean coast in the third century BC.

Just as countless city-states had clashed over supremacy in that ancient era, graphics chip companies were crowding the field and strangling one another. 3dfx, ATI, Matrox, S3, and NVIDIA. Amid this tangle of names, Jensen Huang was quietly sharpening his blade.

His blade had a name. GPU. Those three letters did not exist anywhere in the world before 1999.

1999: Inventing a Word That Never Existed

Caesar was great not just because he conquered vast lands. He planted Roman law and language in the lands he took. To name a new concept is to become its owner. Jensen Huang understood this truth by instinct.

On August 31, 1999, NVIDIA announced a new chip and introduced an unfamiliar term. The chip, called GeForce 256, was presented as the world's first GPU. GPU: short for Graphics Processing Unit.

Why was this word, which seems obvious today, so revolutionary? To understand that, you need to know how the computer world worked in 1999.

In those days, the computer had only one king. The CPU, the Central Processing Unit. This chip, made by Intel, governed everything that happened inside a computer. Writing a document, running a calculation, playing music, running a game; everything had to pass through the CPU.

The CPU was the computer's brain and heart.

So what was a graphics card? It was little more than a servant that splashed the CPU's processed results onto the monitor. People called it a graphics accelerator. As the word "accelerator" suggests, it meant a helper device that sped up the CPU's work a little. The chip's name made its limitations plain from the start.

Jensen Huang questioned this arrangement.

Was rendering three-dimensional graphics on screen really a simple task that needed only a little assist from the CPU?

His answer was an emphatic no.

Drawing a three-dimensional object on screen requires complex math.

You have to calculate the position of each object, calculate where light is coming from, and calculate where shadows fall. These calculations must happen millions of times per second for the image to move smoothly. The CPU had to handle all of this on its own while also computing enemy movements inside a game, so the burden was enormous.

Jensen Huang thought: Isn't this a fundamentally different kind of computation from what the CPU does? If the CPU is a single genius mathematician, wouldn't graphics calculation be better served by thousands of ordinary clerks working at the same time?

He decided to give the graphics chip a new name. He declared it would no longer be called an accelerator. He defined it as an independent processing unit that served as a second brain for the computer, standing on equal footing with the CPU.

NVIDIA defined the GPU this way:

"A single-chip processor that integrates transform, lighting, triangle setup and clipping, and a rendering engine, capable of processing a minimum of 10 million polygons per second." One phrase in this definition deserves attention: Processing Unit.

Until that moment, "Processing Unit" had been a sacred title reserved for the CPU alone. Jensen Huang dared to attach that title to his own chip. This was not just a marketing term. It was a declaration of independence, a challenge thrown at the CPU's kingdom.

People in the industry scoffed.

A graphics card calling itself a processor? But language has power. The moment people started using the term GPU, the chip's standing began to shift inside their heads. It was no longer seen as a helper device but as an independent brain.

Whoever controls the name controls the concept, and whoever controls the concept controls the market. Jensen Huang grasped this truth exactly.

GeForce 256: The Opening Act of Parallel Computing

Having staked out a new name, he had to prove the substance behind it. On October 11, 1999, NVIDIA officially launched the GeForce 256. Carrying the title of the world's first GPU, the chip lived up to expectations.

To explain what set the GeForce 256 apart from earlier graphics chips, you first need a basic idea of how three-dimensional graphics are created.

The 3D characters and buildings you see on screen are made up of countless small triangles called polygons. Every time a character moves, the new position of each of those thousands of triangles must be calculated. This is called coordinate transformation, or in technical terms, "Transform."

Next comes calculating the effects of light.

You have to determine where the sun is shining from, where shadows fall, which parts of an object are bright and which are dark. This is called lighting processing, or simply Lighting. Combined with the first word, Transformation, the two are known as T&L.

Before 1999, T&L calculations fell entirely on the CPU. The graphics card only stepped in to paint colors after the CPU had finished its math.

Think of it this way. On a construction site, the architect draws the blueprints, calculates coordinates, and decides the direction of light before the painter even picks up a brush. That was how it worked.

The GeForce 256 flipped this structure on its head. It built a T&L engine right into the chip. Now the CPU only needed to issue rough commands. "Put a pillar over there."

The GPU would then calculate the pillar's coordinates on its own, analyze the direction of light, and render the shadows. The CPU was freed from this grueling work.

So what happened when the CPU had less to do?

The CPU could now focus on computing enemy AI and physics inside the game. Characters got smarter. Explosions and falling objects looked more realistic. The entire gaming experience jumped up a level.

The GeForce 256 proved itself in raw numbers too.

The chip could process over 10 million polygons per second. That was more than 50 percent faster than competing products at the time, such as 3dfx's Voodoo3 or NVIDIA's own previous chip, the RIVA TNT2.

Gamers cheered. The monsters on screen no longer looked like boxy crates. They felt like living creatures with bulging muscles and glistening skin.

But Jensen Huang was looking somewhere far beyond the game screen. He was focused on the essence of the T&L engine: the concept of parallel computing.

What is parallel computing? Here's a simple way to picture it.

Imagine a classroom where thousands of exam papers, each containing 20 questions, need to be graded. The CPU approach is like having one brilliant teacher pick up each paper and grade all 20 questions in order, one sheet at a time. It's not slow, but it has to go through them one by one.

The GPU approach is like assigning each teacher to grade only one specific question across all the papers. If there are 20 questions, 20 teachers each handle their own. The overall speed is far faster this way.

3D graphics is exactly this kind of situation.

When millions of pixels on the screen need to be calculated at the same time, thousands of workers beat one genius. The GeForce 256 was the first product to implement this philosophy of parallel processing in hardware.

Jensen Huang was quietly looking ahead at this moment.

What if this parallel processing power could be used for something other than games? What if it could be applied to scientific calculations or data analysis? The idea hadn't yet taken concrete shape.

But it would later bloom under the name CUDA.

And that CUDA would ride the massive wave of artificial intelligence and change the world.

The GeForce 256 of 1999 was a dazzling toy for gamers.

But in the history of computing, this chip carried a far greater meaning. It marked the moment when parallel computing appeared as a new way of thinking in a world that had been dominated by serial processing.

Just as the steam engine appeared in a world ruled by horse-drawn carts, the very method of computing itself began to change.

The Fall of 3dfx and the Rise of a New King

History has no permanent champion. The Roman Empire couldn't last a thousand years. Genghis Khan's empire fractured within a generation. The history of technology is no different.

In the mid-1990s, the undisputed ruler of the 3D graphics market was a company called 3dfx. Their graphics card, the Voodoo, was both legend and religion among gamers. Owning a Voodoo card was every teenager's dream in those days. At its peak, 3dfx commanded a market share of roughly 85 percent.

When NVIDIA's first chip, the NV1, failed miserably, it was 3dfx that ruled the market. In most people's eyes, NVIDIA was just another chaser in a crowded pack. A dwarf standing before a giant. But the throne of number one is a poisoned chalice. Those drunk on victory grow arrogant, and the arrogant fail to read change.

3dfx's first mistake was misjudging technical standards.

They insisted on Glide, their own proprietary programming language.

Glide was a closed technology that only worked on 3dfx cards. If a game developer built a game in Glide, that game only ran properly on 3dfx hardware.

At first, this looked like an advantage. 3dfx cards dominated the market, after all. But when Microsoft started pushing DirectX, an open standard, the picture changed. Games built on DirectX ran on any graphics card. Developers began tilting toward DirectX. They could sell their games to a far larger audience.

NVIDIA read the shift quickly.

Instead of clinging to proprietary technology, Jensen Huang chose to fully support open standards like DirectX and OpenGL. He called it an "ecosystem" strategy.

The idea was simple: don't try to do everything alone. Work with others and grow together.

3dfx's second mistake was restructuring its business model.

Originally, 3dfx only designed chips. Multiple manufacturers built and sold the actual graphics cards. Then in 1998, 3dfx acquired STB, a graphics card manufacturer. The ambition was to control everything from chip design to card manufacturing to retail sales. On paper, it looked like a smart way to capture all the profit.

Reality told a different story.

The moment 3dfx started selling cards directly, the other manufacturers who had been building cards with 3dfx chips turned hostile. They lined up behind NVIDIA instead. 3dfx found itself fighting alone, while NVIDIA commanded an alliance.

Jensen Huang took the opposite path.

He focused solely on chip design. The actual fabrication went to a Taiwanese company called TSMC. Building finished cards from those chips was left to dozens of partners: ASUS, MSI, Gigabyte, and many others. When NVIDIA made a good chip, scores of companies sold cards carrying that chip under their own brands, all around the world.

The way Rome folded conquered nobles into alliances rather than making enemies of them, Jensen Huang never turned his partners into adversaries. This ecosystem strategy became the backbone of the NVIDIA empire.

3dfx's third mistake was misreading the technology trend.

They dismissed 32-bit color. 32-bit color could render far richer, more natural visuals than 16-bit. But 3dfx argued that 32-bit color would drag down frame rates, and stuck with 16-bit. "Gamers care about speed, not color depth," was their verdict.

NVIDIA saw it differently.

Jensen Huang decided that combining 32-bit color with hardware T&L could deliver both speed and image quality. The result was the GeForce 256. The moment people saw a GeForce screen, the Voodoo started to feel like yesterday's hardware.

The most decisive difference was speed, specifically the speed of product launches.

Jensen Huang set a fearsome target: a new chip every six months. Moore's Law, the prediction by Intel co-founder Gordon Moore, held that chip performance doubled every 18 to 24 months. Jensen Huang was chasing a pace far faster than that.

For NVIDIA's employees, it was a death march.

But that punishing tempo let NVIDIA release the RIVA 128, RIVA TNT, RIVA TNT2, and GeForce 256 in rapid succession. While competitors paused to catch their breath, NVIDIA already had the next product on shelves.

While 3dfx struggled to develop its next-generation chip, the GeForce 256 hit the market. Armed with hardware T&L, it made 3dfx's latest products look like relics. Gamers were ruthless. They said goodbye to yesterday's hero and cheered for the new king.

On November 16, 2000, 3dfx announced it would stop manufacturing cards. It was a declaration to go back to selling chips only. But it was already too late. A month later, on December 15, 3dfx's creditors initiated bankruptcy proceedings, and the company agreed to sell its assets to NVIDIA.

The acquisition price was $70 million in cash and $1 million worth of NVIDIA stock. A shabby sum for an empire that once held 85 percent market share. Jensen Huang picked up the fallen rival's sword and strapped it to his belt. 3dfx's engineers and intellectual property were absorbed into NVIDIA.

With that, the long first act of the graphics war ended in NVIDIA's victory. A formidable competitor named ATI still remained, but NVIDIA had become the undisputed ruler of the market.

The fall of 3dfx left an important lesson in the history of technology.

Technical prowess alone isn't enough to win. You need the vision to read where standards are heading, a strategy for building an ecosystem, and the speed to adapt when things change. Without all three, survival is not guaranteed.

3dfx was no slouch in technology, but the company stumbled on the other three fronts.

Jensen Huang did not let victory go to his head. Watching 3dfx collapse, he must have felt the old terror of being "30 days from bankruptcy" all over again. Today's winner can become tomorrow's loser. The moment you get comfortable, you fall apart. That was the lesson 3dfx taught him.

The success of the GeForce 256 brought NVIDIA a massive influx of cash.

The question was where to spend it. A typical executive would have paid dividends to shareholders or poured the money into expanding existing operations. Jensen Huang was not a typical executive.

He decided to invest it in a place nobody else was willing to look at.

The power of parallel computing he had witnessed through the GeForce 256 felt too valuable to confine to gaming alone.

What if thousands of tiny calculators working simultaneously could be applied to scientific research or data analysis? What if they could replace supercomputers?

This idea would eventually reach the world under the name CUDA. But it would prove to be a lonely investment, generating zero revenue for more than a decade.

Wall Street laughed. Analysts called it a waste. Jensen Huang did not stop.

In the next chapter, we will talk about that lonely decade of investment, and how a gamble that everyone dismissed as insanity rode a massive wave called artificial intelligence and changed the world.

Three letters Jensen Huang coined in 1999: GPU. It was not just a marketing term. It was the invention of a concept that altered the history of computing. It opened a door from the serial era, where a single CPU handled everything alone, to a parallel era, where thousands of small brains worked together. Beyond that door, a new world called artificial intelligence was waiting.

Jensen Huang did not yet know the specific shape of that world.

But he sensed that was the direction to go. "We started this company to solve problems that general-purpose computers cannot solve." Those words carry a consistent philosophy spanning from the 1993 founding to the 1999 invention of the GPU to the arrival of the AI era that followed.

Just as Roman legionaries armed with the gladius, a short sword, conquered the Mediterranean, NVIDIA, armed with the GPU, began building a new empire in the digital world.

But a true empire is not built overnight. It is completed only at the end of a solitary journey, staying up through countless nights, walking a road that no one else believes in.

Kim Kyung-jin

Attorney · Former Member of the National Assembly · AI Policy Researcher

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